Picked up from the world of Futsal.

Ball goes out of play the team in possession has to bring the ball back into play within 4 second or they have to hand over possession.

Encourages quick thinking and impact oppositions ability to regroup and organise.

Maximum Intensity


Layout – Usually works as a preseason routine, layout markers (yellow) in a triangle shape. Get your players to line up at one corner of the triangle. (blue)



Very simple, one after another flatout for two of the three sided triangle. The third is a slow jog back to where you started, very straightforward and simple, the point being is teaching your body to manage the sudden changes in speed and activity instead of focusing solely on running.

This routine will replicate that, the sudden change in direction and speed will meanbodies will learn to deal with the impact of this.


  • Invert the triangle.
  • Set a time limit with maximum intensity.

It used to be about pigs…

As you well know the layout of this routine, set your group out in a circle (red) decent distance beetween each other. 1 ball of course ask the group to start moving the ball beetween each other, gradually picking up the pace to where the players are sharpened up enough to be able to use two touches, one for control another for a pass.

Stage two you can introduce a player in the middle (blue), he/she can be used for pressing  however intense you want, ensure the players are under pressure to move the ball quickly.



If you have a big group of players you can add two maybe three players in the middle. Crank up the pressure!

Another option would be to introduce four players in the middle. Three of them (blue) to press their aim is to gain possession, once done so the fourth (yellow) is to press the three that have gained possession. Once the yellow has gained possession the routine restarts.

Note – Make sure you have a pool of balls to keep the routine as dynamic as possible.

Coaching point – Yellow player will be inactive during this drill until the blue team gain possesion, make sure he/she is paying attention.


Coaching points – The key behind this routine is developing the ability to move the ball quickly, as this skill is proved to be a game changing one. Ensure the players are making accurate passes whilst under pressure,

For the kids – make sure you dont give negative feedback instead ask where the player thinks he/she made a mistake.


Evolution of coaching these days has introduced more and more terminology, a new one is SAQ.

Speed agility and quickness.

A standardized layout is an ideal option, three channel and split your team into three groups. Use one of the channels for ladders, another of zigzags and last simply quick feet. When time expires everyone moves to their left.

Again this is open to customization, ideas to suit your teams development.

Goalkeeper Footwork

Coaching Point – An important factor to a goalkeepers development is his footwork, should be second nature to a goalkeeper to have a stable movement.

Set out a row of markers (black)


Action – Ensure the GK is always looking towards the players (blue), using the channel space to do as each player wishes. Add or take away the amount of markers and players are there. Also ensure you don’t follow a specific routine. Mix it up a little add and take away what you ask the GK to do.

Coaching Point – Body shape loose and open and a solid base, catching technique and movement.

Fun and games…

A friend from twitter has something lined up for us.

Players line up outside 18yd box, 1 player goes in goal, coach plays ball in & 1st player in line shoots first time. If they miss or saved, they go in goal and MUST save next players shot to stay in. If GK saved or scored on their go, they go to back of player line outside box. 1st GK always joins end of line. Play until you get winner.

Progressions – We also adapt it, add things like if a player shoots over the goal, they bring the first person that went out back into the game etc…

The Dome


Some thing that would be an interesting idea, Borrusia created something called the robonaut.

The way it works is you are given a crisp pass by an automated ball passing machine (if that’s a thing)

The pass is direct and authoritative.

Your task is to hit one of 64 available panels in the dome like structure, measures accuracy, reaction, body shape and how quickly your body can adjust.

The machine was created via an investment of about 10 million, obviously you aren’t going to get anywhere near that but I am working on a way this could be adapted into something for a training session.



The classic playlist option from youtube. Which is nice.